And stat elitism for its own sake is never nice. "Bad" teams win over "good" teams all the time. Dismiss stats all you want, but a player with a high-30's winrate is simply not someone you want to rely on in a risky push where you will really need their help. small differences in winrate are within the statistical noise and not relevant), they can sure as hell tell you some good info at the extremes. And while stats can't make fine distinctions (e.g. But making decisions in a PvP game isn't about guarantees is about odds. Yes, terrible players get lucky sometimes. Yes, good players derp out and make mistakes. Would you try a BB push into destroyer-infested waters with 2 cruisers who have 40% winrates? Would you make the same push knowing those cruisers were 60% winrate players and can reliably eliminate destroyers and keep you safe as you steamroll a flank? But stats can help make better tactical decisions in situations where multiple ships need to all pull their weight for a joint maneuver to be successful. Sure, judging the outcome of a game before it's begun (and other of XVM's darker byproducts) is for idiots. (though I would never have anything against a bad player who tried) Nothing's guaranteed, but I'm more likely to initiate a push in my BB if I have greens close by as opposed to reds, because there's a better chance not only of support, but useful support. In tanks, I always used XVM to examine my own team for the most part.
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